Move the mouse to control the player (white circle). Five NPCs each run a different brain authored in the OhSo.AI.Graph node graph:
Patroller — bounces between two waypoints ·
Guard — patrols, chases when player in detection range ·
Skittish — flees when you get close ·
Shopkeeper — utility-AI scoring greet/idle/restock ·
Wanderer — random walk with timer-driven retargeting
Lines from each NPC show their current move target. Yellow halo = brain emitted an event this frame.